- #Warcraft 3 world editor set next level trigger how to
- #Warcraft 3 world editor set next level trigger full
Or Condition: Condition 1 or Condition 2. Both required to activate the string assigned to. Similar to the Trigger Editor one.Īnd Condition: Condition 1 and Condition 2. Integer Condition: Condition then the amount. Well this part is currently being written so all things might not be thereīoolean Condition: Condtion then ture or flase. To configure conditions right click where you want to configure it and bam there the option! (How I'm going to write it is by the left) and also it will give a explaination about the functions.
#Warcraft 3 world editor set next level trigger how to
wai AI editor, how to configure conditions, the condition explaination. His help was greatly appreciated.This tutorial is about the different parts of the. There you go, in depth game caches! Thankyou to Psychosparrow from the Warcraft Forums, for pointing out a flaw in this tutorial concerning the variable names. Q – Why won’t my unit load? I’ve loaded the unit data right.Ī – Verify that in both maps, the game cache has the same title. Q – My ‘Carry-Over’ unit is called ‘Default String’ in the second map, why?Ī – This is because you did not load the units correctly from the first map. Make sure that the folder structure is correct, and the map name is also correct, with ‘.w3m’ at the end. Q – The second map doesn’t load when I finish the first, what’s wrong?Ī – This is probably because you have typed in the path for the second map wrong in the value of the following trigger in the first map: To test the map, run the quest map, complete it, and it should go straight to this map. The unit will have the same properties of the unit that was in the last map at the very end.Īnd that really is all there is to it. – This creates the ‘Goldilocks’ unit at the center of the region we created before, facing 180 deg. Game Cache – Restore Goldilocks1 of Map1_2 for Player 1 (Red) at (Center of Region 000 ) facing 180.00 – Sets the variable ‘CacheTut1’ as the last created game cache – again, so we can reference to it. Set CacheTut1 = (Last created game cache) When linking two maps together with a game cache, the game cache MUST have EXACTLY the same name in BOTH maps. This time however, it loads the game cache that we created last time. Open up the ‘Trigger Editor’ again, and add the following variable: We will now bring our hero ‘Goldilocks’ into this world. After drawing out the region (no more than 1X1 big), name it ‘Goldilocks Start’. Now we have all the units we need, we will edit the map.Īll you have to do for this map, is place a small region. Select ‘Goldilocks.w3u’ from the menu, and click ‘Open’. To do this, go into the unit editor again, press ‘File’, and click ‘Import Unit Settings’. Now, first thing we have to do, is upload the Unit Data. That’s it for that map! Now we will go on to the next map, first, create a new map, and once again, delete all of the triggers. Type in ‘Goldilocks.w3u’ as shown above, and click save.
![warcraft 3 world editor set next level trigger warcraft 3 world editor set next level trigger](https://bnetcmsus-a.akamaihd.net/cms/page_media/3606HM0PP1PA1593119347414.png)
To do this, go to the unit editor, go to ‘File’, and click ‘Export Unit Settings’. The last thing to do in this map, it export the units, so ‘Goldilocks’ is available in the next map. It is easy enough to find out where your maps are saved, it should be written at the top of the screen in the World Editor:Īll you have to put in as the value, is the directory structure after ‘Warcraft III’ for this map, it would be:īut we are pointing the value to the next map, which (in my case) is: I could not tell you exactly where to point this value to on your computer, as you may have a different directory to which you save your maps. This is very delicate, as you have to input the path yourself. Game – Set the next level to Maps\Single\Tuts\(1)cache.w3m – Saves the game cache with all of the information inside it. – Stores the ‘Goldilocks’ unit in the game cache with the name ‘Goldilocks1’, and the category ‘Map1_2’. Game Cache – Store Goldilocks 0000 as Goldilocks1 of Map1_2 in CacheTut1 – Sets the variable ‘CacheTut1’ as the last created game cache, this is so we can reference it later.
![warcraft 3 world editor set next level trigger warcraft 3 world editor set next level trigger](https://warcraft.blizzplanet.com/wp-content/uploads/2020/04/warcraft-iii-reforged-campaign-01740.jpg)
Set CacheTut11 = (Last created game cache) There is no previous map however, so it will create a new game cache. If there was a map before this one with a game cache of the same name, it would load the information from that map. Game Cache – Create a game cache from CacheTut1 Go into the trigger editor, and open up the trigger titled: ‘Got There’.Īdd the following actions BEFORE the Victory action, but AFTER the ‘Wait’ action: Now, we need to add a few actions to the quest tutorial. Variable Name – Variable Type – Initial Value This means, if you have not completed the ‘Quest’ tutorial, go there now and save the map.įirst, add the following variable to the Quest map:
#Warcraft 3 world editor set next level trigger full
This is because we need to transfer a Hero unit in order to get the full effect of level transitions with game caches. Right, this tutorial leads on from the ‘Quest’ tutorial.
![warcraft 3 world editor set next level trigger warcraft 3 world editor set next level trigger](https://wow.zamimg.com/uploads/screenshots/normal/408560-skullforge-reaver.jpg)
This tutorial will teach you how to move from one level to the next, and will also teach you to take a unit with you (using Game Caches).